python小游戏——像素鸟代码开源_像素游戏 代码语言
♥️♥️♥️。
♥️作者:小刘在这里
♥️每天分享云计算网络运维课堂笔记,努力不一定有回报,但一定会有收获加油!一起努力,共赴美好人生!
♥️夕阳下,是最美的,绽放,愿所有的美好,再疫情结束后如约而至。
目录
一.呈现效果
二.主代码
'''
Function:
坠落的小鸟小游戏
'''
import cfg
import sys
import random
import pygame
from modules import *
'''游戏初始化'''
def initGame():
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT))
pygame.display.set_caption('坠落的小鸟 ——源码基地:959755565 ')
return screen
'''显示当前分数'''
def showScore(screen, score, number_images):
digits = list(str(int(score)))
width = 0
for d in digits:
width += number_images.get(d).get_width()
offset = (cfg.SCREENWIDTH - width) / 2
for d in digits:
screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1))
offset += number_images.get(d).get_width()
'''主函数'''
def main():
screen = initGame()
# 加载必要的游戏资源
# --导入音频
sounds = dict()
for key, value in cfg.AUDIO_PATHS.items():
sounds[key] = pygame.mixer.Sound(value)
# --导入数字图片
number_images = dict()
for key, value in cfg.NUMBER_IMAGE_PATHS.items():
number_images[key] = pygame.image.load(value).convert_alpha()
# --管道
pipe_images = dict()
pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha()
pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180)
# --小鸟图片
bird_images = dict()
for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items():
bird_images[key] = pygame.image.load(value).convert_alpha()
# --背景图片
backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha()
# --其他图片
other_images = dict()
for key, value in cfg.OTHER_IMAGE_PATHS.items():
other_images[key] = pygame.image.load(value).convert_alpha()
# 游戏开始界面
game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg)
# 进入主游戏
score = 0
bird_pos, base_pos, bird_idx = list(game_start_info.values())
base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width()
clock = pygame.time.Clock()
# --管道类
pipe_sprites = pygame.sprite.Group()
for i in range(2):
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1])))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1])))
# --bird类
bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos)
# --是否增加pipe
is_add_pipe = True
# --游戏是否进行中
is_game_running = True
while is_game_running:
for event in pygame.event.get():
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE or event.key == pygame.K_UP:
bird.setFlapped()
sounds['wing'].play()
# --碰撞检测
for pipe in pipe_sprites:
if pygame.sprite.collide_mask(bird, pipe):
sounds['hit'].play()
is_game_running = False
# --更新小鸟
boundary_values = [0, base_pos[-1]]
is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.)
if is_dead:
sounds['hit'].play()
is_game_running = False
# --移动base实现小鸟往前飞的效果
base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg)
# --移动pipe实现小鸟往前飞的效果
flag = False
for pipe in pipe_sprites:
pipe.rect.left -= 4
if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score:
pipe.used_for_score = True
score += 0.5
if '.5' in str(score):
sounds['point'].play()
if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe:
pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top'))
pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top')))
pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom')))
is_add_pipe = False
elif pipe.rect.right < 0:
pipe_sprites.remove(pipe)
flag = True
if flag: is_add_pipe = True
# --绑定必要的元素在屏幕上
screen.blit(backgroud_image, (0, 0))
pipe_sprites.draw(screen)
screen.blit(other_images['base'], base_pos)
showScore(screen, score, number_images)
bird.draw(screen)
pygame.display.update()
clock.tick(cfg.FPS)
endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg)
'''run'''
if __name__ == '__main__':
while True:
main()
三.cfg
‘’‘配置文件’‘’
import os
FPS
FPS = 60
屏幕
SCREENWIDTH = 288
SCREENHEIGHT = 512
管道之间的空隙
PIPE_GAP_SIZE = 100
图片
NUMBER_IMAGE_PATHS = {
‘0’: os.path.join(os.getcwd(), ‘resources/images/0.png’),
‘1’: os.path.join(os.getcwd(), ‘resources/images/1.png’),
‘2’: os.path.join(os.getcwd(), ‘resources/images/2.png’),
‘3’: os.path.join(os.getcwd(), ‘resources/images/3.png’),
‘4’: os.path.join(os.getcwd(), ‘resources/images/4.png’),
‘5’: os.path.join(os.getcwd(), ‘resources/images/5.png’),
‘6’: os.path.join(os.getcwd(), ‘resources/images/6.png’),
‘7’: os.path.join(os.getcwd(), ‘resources/images/7.png’),
‘8’: os.path.join(os.getcwd(), ‘resources/images/8.png’),
‘9’: os.path.join(os.getcwd(), ‘resources/images/9.png’)
}
BIRD_IMAGE_PATHS = {
‘red’: {
‘up’: os.path.join(os.getcwd(), ‘resources/images/redbird-upflap.png’),
‘mid’: os.path.join(os.getcwd(), ‘resources/images/redbird-midflap.png’),
‘down’: os.path.join(os.getcwd(), ‘resources/images/redbird-downflap.png’)
},
‘blue’: {
‘up’: os.path.join(os.getcwd(), ‘resources/images/bluebird-upflap.png’),
‘mid’: os.path.join(os.getcwd(), ‘resources/images/bluebird-midflap.png’),
‘down’: os.path.join(os.getcwd(), ‘resources/images/bluebird-downflap.png’)
},
‘yellow’: {
‘up’: os.path.join(os.getcwd(), ‘resources/images/yellowbird-upflap.png’),
‘mid’: os.path.join(os.getcwd(), ‘resources/images/yellowbird-midflap.png’),
‘down’: os.path.join(os.getcwd(), ‘resources/images/yellowbird-downflap.png’)
}
}
BACKGROUND_IMAGE_PATHS = {
‘day’: os.path.join(os.getcwd(), ‘resources/images/background-day.png’),
‘night’: os.path.join(os.getcwd(), ‘resources/images/background-night.png’)
}
PIPE_IMAGE_PATHS = {
‘green’: os.path.join(os.getcwd(), ‘resources/images/pipe-green.png’),
‘red’: os.path.join(os.getcwd(), ‘resources/images/pipe-red.png’)
}
OTHER_IMAGE_PATHS = {
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