前言

井字棋,英文名叫Tic-Tac-Toe,是一种在3*3格子上进行的连珠游戏,由于棋盘一般不画边框,格线排成井字故得名。(直接百度照抄哈哈哈

另外,百度还给出了一些攻略,反正我是没看懂。。。(想不到小小井字棋都要勾心斗角

当然,在这个小游戏中,要让电脑像人一样智能是不太可能的,因为要涉及到很多的技术。因此,为了简化游戏,电脑下棋的位置将采用随机数的方式来确定
在这里插入图片描述

绘制屏幕

import pygame
import sys

# 屏幕大小
screen_width, screen_height = 600, 600
# 格子大小
lattice_width = screen_width/3 - 1
lattice_height = screen_height/3 - 1

# 绘制屏幕
pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("井字棋")

格子类

# 格子
class Lattice():
    def __init__(self, rect, screen):
        self.rect = rect
        self.screen = screen
        # 格子状态 -1表示格子被用户占领,1表示格子被电脑占领
        self.stats = 0
        # 格子样式
        self.text_color = (30, 30, 30)
        self.bg_color = (255, 255, 255)
        self.font = pygame.font.SysFont(None, 100)

    def draw(self):
        msg = ""
        # 用户字符U,电脑字符C
        if self.stats == -1:
            msg = "U"
        elif self.stats == 1:
            msg = "C"
        else:
            msg = ""
        # 绘制格子
        if msg:
            self.msg_image = self.font.render(msg, True, self.text_color, self.bg_color)
            self.msg_rect = self.msg_image.get_rect()
            self.msg_rect.center = self.rect.center
            self.screen.blit(self.msg_image, self.msg_rect)

九宫格

# 存储九宫格的内容
rects = [0] * 9
# 存储每个格子左上顶点的坐标
rect_wh = [(1, 1), (lattice_width+3, 1), (lattice_width*2+5, 1),
           (1, lattice_height+3), (lattice_width+3, lattice_height+3), (lattice_width*2+5, lattice_height+3),
           (1, lattice_height*2+5), (lattice_width+3, lattice_height*2+5), (lattice_width*2+5, lattice_height*2+5)
]

# 绘制九宫格
for i in range(len(rects)):
    rects[i] = pygame.rect.Rect(*rect_wh[i], lattice_width, lattice_height)
    rects[i] = Lattice(rects[i], screen)

说明:屏幕的原点位于左上角,x轴横向延伸,y轴纵向延伸。
在这里插入图片描述
说明:绘制格子时涉及到参数的封装与解封装。
在这里插入图片描述

弹窗类

# 弹窗
class Popup():
    def __init__(self, screen, message):
        self.msg = message
        self.screen = screen
        self.bg_color = (0, 0, 0)
        self.text_color = (230, 230, 230)
        self.font = pygame.font.SysFont(None, 48)
        self.msg_image = self.font.render(self.msg, True, self.text_color, self.bg_color)
        self.msg_rect = self.msg_image.get_rect()
        self.screen_rect = self.screen.get_rect()
        self.msg_rect.centerx = self.screen_rect.centerx
        self.msg_rect.bottom = self.screen_rect.bottom
        self.screen.blit(self.msg_image, self.msg_rect)

更新屏幕

# 更新屏幕
def update(time_sleep = 0, msg = ""):
    screen.fill((255, 228, 181))
    for rect in rects:
        pygame.draw.rect(screen, (255, 255, 255), rect.rect)
        rect.draw()
    if msg:
        Popup(screen, msg)
    pygame.display.flip()
    if time_sleep:
        time.sleep(time_sleep)

电脑回合

# 电脑回合
def computer_round():
    # 可选序号列表
    random_num = [i for i in range(len(rects)) if not rects[i].stats]
    # 没有可选序号
    if not random_num:
        update(3, "Draw!")
        pygame.quit()
        sys.exit()
    rects[random.choice(random_num)].stats = 1

判断胜负

# 判断胜负
def judge_result():
    global result
    # 用户序号列表
    stats_U = [i for i in range(len(rects)) if rects[i].stats == -1]
    # 电脑序号列表
    stats_C = [i for i in range(len(rects)) if rects[i].stats == 1]
    # 胜出条件列表
    win = [
        [0, 1, 2], [3, 4, 5], [6, 7, 8],
        [0, 3, 6], [1, 4, 7], [2, 5, 8],
        [0, 4, 8], [2, 4, 6]
    ]
    # 遍历胜出条件列表,判断哪方胜出
    for i in win:
        if i == [j for j in i if j in stats_U]:
            update(3, "You win!")
            pygame.quit()
            sys.exit()
        elif i == [j for j in i if j in stats_C]:
            update(3, "Computer win!")
            pygame.quit()
            sys.exit()

在这里插入图片描述

判断先手

# 判断先手
def judge_first():
    # 0表示用户先手,1表示电脑先手
    x = random.randint(0, 1)
    if x:
        update(1, "Computer's round!")
        computer_round()
    else:
        update(1, "Your round!")

游戏入口

# 游戏入口
judge_first()
while True:
    update()
    # 获取屏幕事件
    for event in pygame.event.get():
        # 退出游戏
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        # 点击屏幕
        elif event.type == pygame.MOUSEBUTTONDOWN:
            # 获取鼠标坐标
            mouse_x, mouse_y = pygame.mouse.get_pos()
            # 鼠标点击位置是否有效
            position_valid = 0
            for i in rects:
                # 鼠标点击有效
                if not i.stats and i.rect.collidepoint(mouse_x, mouse_y):
                    position_valid = 1
                    i.stats = -1
                    update()
                    judge_result()
                    update(1, "Computer's round!")
                    time.sleep(1)
                    computer_round()
                    update()
                    judge_result()
                    update(1, "Your round!")
            # 鼠标点击无效
            if not position_valid:
                update(1, "Your choice is invalid!")

运行游戏

在这里插入图片描述
在这里插入图片描述

lattice.py

import pygame

# 格子
class Lattice():
    def __init__(self, rect, screen):
        self.rect = rect
        self.screen = screen
        # 格子状态 -1表示格子被用户占领,1表示格子被电脑占领
        self.stats = 0
        # 格子样式
        self.text_color = (30, 30, 30)
        self.bg_color = (255, 255, 255)
        self.font = pygame.font.SysFont(None, 100)

    def draw(self):
        msg = ""
        # 用户字符U,电脑字符C
        if self.stats == -1:
            msg = "U"
        elif self.stats == 1:
            msg = "C"
        else:
            msg = ""
        # 绘制格子
        if msg:
            self.msg_image = self.font.render(msg, True, self.text_color, self.bg_color)
            self.msg_rect = self.msg_image.get_rect()
            self.msg_rect.center = self.rect.center
            self.screen.blit(self.msg_image, self.msg_rect)

popup.py

import pygame

# 弹窗
class Popup():
    def __init__(self, screen, message):
        self.msg = message
        self.screen = screen
        self.bg_color = (0, 0, 0)
        self.text_color = (230, 230, 230)
        self.font = pygame.font.SysFont(None, 48)
        self.msg_image = self.font.render(self.msg, True, self.text_color, self.bg_color)
        self.msg_rect = self.msg_image.get_rect()
        self.screen_rect = self.screen.get_rect()
        self.msg_rect.centerx = self.screen_rect.centerx
        self.msg_rect.bottom = self.screen_rect.bottom
        self.screen.blit(self.msg_image, self.msg_rect)

main.py

import pygame
import sys
import random
import time
from lattice import Lattice
from popup import Popup

# 屏幕大小
screen_width, screen_height = 600, 600
lattice_width = screen_width/3 - 1
lattice_height = screen_height/3 - 1

# 绘制屏幕
pygame.init()
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("井字棋")

# 建立九宫格
rects = [0] * 9
rect_wh = [(1, 1), (lattice_width+3, 1), (lattice_width*2+5, 1),
           (1, lattice_height+3), (lattice_width+3, lattice_height+3), (lattice_width*2+5, lattice_height+3),
           (1, lattice_height*2+5), (lattice_width+3, lattice_height*2+5), (lattice_width*2+5, lattice_height*2+5)
]

# 绘制九宫格
for i in range(len(rects)):
    rects[i] = pygame.rect.Rect(*rect_wh[i], lattice_width, lattice_height)
    rects[i] = Lattice(rects[i], screen)

# 更新屏幕
def update(time_sleep = 0, msg = ""):
    screen.fill((255, 228, 181))
    for rect in rects:
        pygame.draw.rect(screen, (255, 255, 255), rect.rect)
        rect.draw()
    if msg:
        Popup(screen, msg)
    pygame.display.flip()
    if time_sleep:
        time.sleep(time_sleep)

# 电脑回合
def computer_round():
    # 可选序号列表
    random_num = [i for i in range(len(rects)) if not rects[i].stats]
    # 没有可选序号
    if not random_num:
        update(3, "Draw!")
        pygame.quit()
        sys.exit()
    rects[random.choice(random_num)].stats = 1

# 判断胜负
def judge_result():
    global result
    # 用户序号列表
    stats_U = [i for i in range(len(rects)) if rects[i].stats == -1]
    # 电脑序号列表
    stats_C = [i for i in range(len(rects)) if rects[i].stats == 1]
    # 胜出条件列表
    win = [
        [0, 1, 2], [3, 4, 5], [6, 7, 8],
        [0, 3, 6], [1, 4, 7], [2, 5, 8],
        [0, 4, 8], [2, 4, 6]
    ]
    # 遍历胜出条件列表,判断哪方胜出
    for i in win:
        if i == [j for j in i if j in stats_U]:
            update(3, "You win!")
            pygame.quit()
            sys.exit()
        elif i == [j for j in i if j in stats_C]:
            update(3, "Computer win!")
            pygame.quit()
            sys.exit()

# 判断先手
def judge_first():
    # 0表示用户先手,1表示电脑先手
    x = random.randint(0, 1)
    if x:
        update(1, "Computer's round!")
        computer_round()
    else:
        update(1, "Your round!")

# 游戏入口
judge_first()
while True:
    update()
    # 获取屏幕事件
    for event in pygame.event.get():
        # 退出游戏
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        # 点击屏幕
        elif event.type == pygame.MOUSEBUTTONDOWN:
            # 获取鼠标坐标
            mouse_x, mouse_y = pygame.mouse.get_pos()
            # 鼠标点击位置是否有效
            position_valid = 0
            for i in rects:
                # 鼠标点击有效
                if not i.stats and i.rect.collidepoint(mouse_x, mouse_y):
                    position_valid = 1
                    i.stats = -1
                    update()
                    judge_result()
                    update(1, "Computer's round!")
                    time.sleep(1)
                    computer_round()
                    update()
                    judge_result()
                    update(1, "Your round!")
            # 鼠标点击无效
            if not position_valid:
                update(1, "Your choice is invalid!")

敲黑板!!!祝各位兄弟姐妹六一儿童节快乐!!!

python小游戏——贪吃蛇:
https://blog.csdn.net/KissMoon_/article/details/117452272

凉梦空间

欢迎你进入我的个人博客网站参观交流:https://www.liangmeng.xyz

在这里插入图片描述

Logo

腾讯云面向开发者汇聚海量精品云计算使用和开发经验,营造开放的云计算技术生态圈。

更多推荐