Unity3D使用FairyGUI Vector3 To 屏幕坐标
Unity3D使用FairyGUIVector3 To 屏幕坐标public Vector3 ConvertToScreen(Vector3 pos) {Vector3 screenPos = this.mainCamera.WorldToScreenPoint(pos);//3D坐标转屏幕坐标screenPos.y = Screen.height - screenPos.y;Vector2 xy
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Unity3D使用FairyGUI Vector3 To 屏幕坐标
public Vector3 ConvertToScreen(Vector3 pos) {
Vector3 screenPos = this.mainCamera.WorldToScreenPoint(pos); //3D坐标转屏幕坐标
screenPos.y = Screen.height - screenPos.y;
Vector2 xy = GRoot.inst.GlobalToLocal(screenPos);
return xy;
}
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