问题如下,我有一个文件夹,我从中获取buncha图像,有许多(30-40)使用pygame.image.load函数(需要它们作为我游戏的精灵),它们与我的python文件在不同的目录中,例如,我的python游戏在“C:\ PythonProjects\Programs\Pygame2.py”中,图片在“C:\ Users\user\Documents\Generic game”中

我试着到处搜索,显然你必须复制整个目录路径这样加载每个?(pygame.image.load(“C:/Users/user/Documents/Le game/BG.jpg”)

花时间帮忙的大建议<3

这是我的代码供参考(结构很混乱,但一旦我发现这个问题,我会改变周围的东西):

import pygame

pygame.init()

win = pygame.display.set_mode((800, 700))

pygame.display.set_caption("Potato ultra")

BG = pygame.image.load("C:/Users/user/Documents/Generic game/BG.jpg")

walkRight = [#need to use pygame.image.load function for images here]

walkLeft = [#Same case]

SW = 500

x = 0

y = 480

width = 64

height = 64

vel = 20

isJump = False

JumpCount = 10

def redrawGameWindow():

win.blit(BG, (0,0))

pygame.draw.rect(win, (0, 200, 0), (x, y, width, height))

pygame.display.update()

run = True

while run:

pygame.time.delay(50)

for event in pygame.event.get():

if event.type == pygame.QUIT:

run = False

keys = pygame.key.get_pressed()

if keys[pygame.K_LEFT] and x > 0:

x -= vel

if keys[pygame.K_RIGHT] and x < SW - width:

x += vel

if not isJump:

if keys[pygame.K_UP] and y > 0:

y -= vel

if y < 0:

y = 0

if keys[pygame.K_DOWN] and y < SW - vel:

y += vel

if y > 436:

y = 436

if keys[pygame.K_SPACE]:

isJump = True

else:

if JumpCount >= -10:

y -= (JumpCount * 4)

if y < 0:

y = 0

JumpCount -= 2

else:

isJump = False

JumpCount = 10

redrawGameWindow()

pygame.quit()

Logo

腾讯云面向开发者汇聚海量精品云计算使用和开发经验,营造开放的云计算技术生态圈。

更多推荐