
虚幻5 简单创建一个结构体 c++
简单创建一个结构体
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留作自用
如果更新了c++结构体,可以rebuild,然后把ue关闭,再重新打开,就不会有hot-reload了,如果有更好的方法,可以留言(这个方法很笨,而且不一定一直好用)
如报错UPaperSprite相关问题,见https://blog.csdn.net/qq_43661142/article/details/140554339?spm=1001.2014.3001.5502
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include <Engine/DataTable.h>
#include "CoreMinimal.h"
#include "PaperFlipbookComponent.h"
#include "UObject/NoExportTypes.h"
#include "DecorationsStruct.generated.h"
/**
*
*/
USTRUCT(BlueprintType)
struct CARDGAME_API FDecorationsStruct : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 Id;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Name;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<UTexture2D> Image;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Introl;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<UPaperSprite> SpriteSource;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TObjectPtr<UPaperFlipbook> SpriteSourcef;
};
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