
python实现消消乐游戏
【代码】python实现消消乐游戏。
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游戏逻辑说明
初始化:
创建一个8x8的网格,每个方块有随机颜色。
绘制网格:
在每一帧中绘制网格中的方块和边框。
方块交换:
处理用户的点击,交换相邻的方块。
检测和消除匹配:
检测水平和垂直方向上的三个或更多相同颜色的方块,并将它们消除。
分数:
每次消除方块时增加分数。
扩展功能
你可以进一步扩展游戏功能,包括但不限于:
实现方块下落机制:让上面的方块掉落填充空白位置。
添加计时器和关卡:增加游戏的挑战性。
更丰富的动画效果:增强游戏的视觉效果。
优化匹配算法:实现更复杂的消除逻辑。
import pygame
import random
# 初始化pygame
pygame.init()
# 游戏窗口设置
WIDTH, HEIGHT = 800, 600
GRID_SIZE = 8 # 网格大小
BLOCK_SIZE = WIDTH // GRID_SIZE
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("消消乐游戏")
# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
COLORS = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 255, 0), (255, 165, 0), (128, 0, 128)]
# 游戏状态
grid = [[random.choice(COLORS) for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
selected_block = None
score = 0
def draw_grid():
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
pygame.draw.rect(WIN, grid[row][col], (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
pygame.draw.rect(WIN, BLACK, (col * BLOCK_SIZE, row * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
pygame.display.update()
def swap_blocks(pos1, pos2):
global grid
x1, y1 = pos1
x2, y2 = pos2
grid[y1][x1], grid[y2][x2] = grid[y2][x2], grid[y1][x1]
def check_matches():
matches = []
for row in range(GRID_SIZE):
for col in range(GRID_SIZE - 2):
if grid[row][col] == grid[row][col + 1] == grid[row][col + 2]:
matches.extend([(row, col), (row, col + 1), (row, col + 2)])
for col in range(GRID_SIZE):
for row in range(GRID_SIZE - 2):
if grid[row][col] == grid[row + 1][col] == grid[row + 2][col]:
matches.extend([(row, col), (row + 1, col), (row + 2, col)])
return list(set(matches))
def remove_matches(matches):
global grid, score
for (row, col) in matches:
grid[row][col] = random.choice(COLORS)
score += len(matches)
def main():
global selected_block
clock = pygame.time.Clock()
run = True
while run:
clock.tick(30)
draw_grid()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
col, row = x // BLOCK_SIZE, y // BLOCK_SIZE
if selected_block is None:
selected_block = (col, row)
else:
if (abs(selected_block[0] - col) == 1 and selected_block[1] == row) or \
(abs(selected_block[1] - row) == 1 and selected_block[0] == col):
swap_blocks(selected_block, (col, row))
matches = check_matches()
if matches:
remove_matches(matches)
else:
swap_blocks((col, row), selected_block)
selected_block = None
pygame.quit()
if __name__ == "__main__":
main()
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