编译Recastnavigation

首先下载GitHub - recastnavigation/recastnavigation: Industry-standard navigation-mesh toolset for gamesma

mkdir Build
cd Build
cmake .. -D CMAKE_BUILD_TYPE=True
make

-D CMAKE_BUILD_TYPE=True 为开启debug模式

会出现报错

recastnavigation/RecastDemo/Source/ConvexVolumeTool.cpp:23:10: fatal error: 'SDL.h' file not found

 需要下载SDL2库

brew install SDL2

查看安装位置

brew --prefix sdl2

输出

/opt/homebrew/opt/sdl2

然后找到/recastnavigation/RecastDemo/CMakeLists.txt

在开头添加

set(SDL2_ROOT_DIR "/opt/homebrew/Cellar/sdl2/你的版本号")
//头文件
include_directories(${SDL2_ROOT_DIR}/include/SDL2)

顺利编译

配置vscode调试 

项目文件夹位置:recastnavigation根目录

添加这些拓展

创建launch.json

{
    "version": "0.2.0",
    "configurations": [
        {
            "name": "Debug",
            "type": "cppdbg",
            "request": "launch",
            "program": "${workspaceFolder}/Build/RecastDemo/RecastDemo.app/Contents/MacOS/RecastDemo",
            "args": [],
            "stopAtEntry": false,
            "cwd": "${workspaceFolder}/Build/RecastDemo",
            "environment": [],
            "externalConsole": false,
            "MIMode": "lldb",
            "preLaunchTask": "build",
            "setupCommands": [
                {
                    "description": "Enable pretty-printing for gdb",
                    "text": "-enable-pretty-printing",
                    "ignoreFailures": true
                }
            ]
        },
    ]
}

tasks.json

{
    "version": "2.0.0",
    "tasks": [
        {
            "label": "build",
            "type": "shell",
            "command": "cmake",
            "args": [
                "--build",
                "${workspaceFolder}/Build",

            ],
            "group": "build"
        },
    ]
}

 然后就可以愉快的调试了

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