我是用的 ndk 也就是 jni目录里的 Android.mk文件加入
# 引用路径
$(LOCAL_PATH)/../../../cocos2d/cocos/editor-support/fairygui \
$(LOCAL_PATH)/../../../cocos2d/cocos/editor-support/fairygui/Classes \

# LOCAL_MODULE 静态库模块名
LOCAL_STATIC_LIBRARIES += fairygui_static
#引入模块路径
$(call import-module,cocos/editor-support/fairygui)

其中元Fairygui的 Android.mk有问题 缺少文件 修改为

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := fairygui_static
LOCAL_MODULE_FILENAME := libfairygui
LOCAL_ARM_MODE := arm

# 遍历目录及子目录的函数
define walk
  $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
endef

# 遍历Classes目录
ALLFILES = $(call walk, $(LOCAL_PATH)/Classes)
# 从所有文件中提取出所有.cpp文件
FILE_LIST := $(filter %.cpp, $(ALLFILES))
LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_CPP_FEATURES := rtti exceptions

LOCAL_STATIC_LIBRARIES := cc_static
# 引用路径
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/Classes 
# 引用路径
LOCAL_C_INCLUDES := $(LOCAL_PATH)/Classes              
include $(BUILD_STATIC_LIBRARY)

fairygui 目录放入 

cocos2d/cocos/editor-support/fairygui

这样基本可以编译通过

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