在这里插入图片描述

机缘

256 256 256 天前,我发布了第一篇文章,命运的齿轮⚙️就此转动,开始我只是发布了一篇文章,大家十分欢迎,在大家鼓励下,我写了一篇一篇的文章。时间⌚️流转,光阴迅速,眨眼间已经陪伴了大家 256 256 256 天,我想让更多人了解科技,学习新知识,为此,我发文章,让大家学习技术。


收获

在这 256 256 256 天日子里,我收获了许多,感谢大家陪伴。

  1. 在次,我收到了 537 537 537 个粉丝。
  2. 我的总访问量已达到 19 19 19 万,而点赞数量到达 3460 3460 3460 个,收藏量达到 2562 2562 2562 个,代码片分享达到 172 172 172 次,原创量到达 160 160 160 篇。
  3. 在这些日子里,感谢 新绿MEHO 的陪伴,在此感谢与祝贺他,这让人感动😢,他陪伴我有好几个月了。
  4. 我在这些日子里,我明白了许多知识,不懂的难题会受到解答,这其实告诉我一个道理,总有一个人是比你强的,我们要虚心请教他人。在此感谢 CSDN 所有用户对我的陪伴。

日常

写作,已成为我身体的一部分,永远分离不开,因为,这与我们生活息息相关,这令人赞叹,在这 256 256 256 天的日子里,我已深深感受到这温暖,他已经和我身体一体了,谁也分离不开。

但是,在这有限的经历下,如何写出博文呢,答案是时间,时间匆匆,不可逆转了,我们要节省这些时间,其次,我们要保持这好奇的火种,因为这样,才不失写文章的兴趣,更好的写博文。


成就

过去写的最好的两篇代码。

我记忆中,应该是我著名项目游戏机3.0和凯撒密码吧。

游戏机3.0,从我发布的第一篇文章的游戏机1.0,如今到现在3.0,经过了许多蜕变,现在,4.0实验版一出,但因为实验性未公开,说实话,这花了我大量时间,大概一个月差不多,凯撒密码则因为第一次我的自己新颖做法而具有纪念意义。

#include<conio.h>
#include<windows.h>
#include<bits/stdc++.h>
#include<cstdlib>
#include<ctime>
#include<vector>
#include<string>
using namespace std;
int Your=6,Other=6;
string daojuname[]={"放大镜","shou'k","太监(刀)","羽毛(烟)","马尿(饮料)"};
double Yourmoney;
int ex=0,level=1,money=100,hp=112,fangyu=0,hurt=10,mhp=112; 
int huixie=0; 
int win=0;
int levelfe=0,levelcloth=0; 
int fe=0,cloth=0;
int n;
int shi,kong;
int q[10],qlen;
int Rand(int x,int y){
	int A=rand(),B=rand();
	return A*1ll*B%(y-x+1)+x;
}
// 技能结构体
struct Skill {
    std::string name;
    int damage;
    int manaCost;
    double critRate;
};
// 战斗函数
void battle(int& playerHealth, int playerMana, bool hasSword) {
    int enemyHealth = 120;
    int enemyDefense = 10;
    int playerDefense = hasSword? 15 : 10;
    int playerBaseAttack = hasSword? 30 : 15;
    int enemyBaseAttack = 25;
 
    // 定义玩家技能
    Skill normalAttack = {"普通攻击", playerBaseAttack, 0, 0.1};
    Skill powerSlash = {"强力斩击", 50, 20, 0.3};
    Skill magicBlast = {"魔法冲击", 60, 30, 0.4};
 
    std::cout << "战斗开始!" << std::endl;
    while (playerHealth > 0 && enemyHealth > 0) {
        std::cout << "你的生命值: " << playerHealth << ",魔法值: " << playerMana << std::endl;
        std::cout << "敌人生命值: " << enemyHealth << std::endl;
        std::cout << "请选择技能: 1. 普通攻击(无消耗) 2. 强力斩击(消耗20魔法值) 3. 魔法冲击(消耗30魔法值): ";
        int choice;
        std::cin >> choice;
 
        Skill selectedSkill;
        switch (choice) {
            case 1:
                selectedSkill = normalAttack;
                break;
            case 2:
                if (playerMana < 20) {
                    std::cout << "魔法值不足,只能使用普通攻击。" << std::endl;
                    selectedSkill = normalAttack;
                } else {
                    selectedSkill = powerSlash;
                    playerMana -= 20;
                }
                break;
            case 3:
                if (playerMana < 30) {
                    std::cout << "魔法值不足,只能使用普通攻击。" << std::endl;
                    selectedSkill = normalAttack;
                } else {
                    selectedSkill = magicBlast;
                    playerMana -= 30;
                }
                break;
            default:
                std::cout << "无效选择,使用普通攻击。" << std::endl;
                selectedSkill = normalAttack;
                break;
        }
 
        // 暴击判断
        bool isCrit = (double)std::rand() / RAND_MAX < selectedSkill.critRate;
        int finalDamage = selectedSkill.damage;
        if (isCrit) {
            finalDamage *= 2;
            std::cout << "暴击!造成双倍伤害!" << std::endl;
        }
        int actualDamage = finalDamage - enemyDefense;
        if (actualDamage < 0) actualDamage = 0;
        enemyHealth -= actualDamage;
        std::cout << "你使用 " << selectedSkill.name << ",对敌人造成 " << actualDamage << " 点伤害。" << std::endl;
        if (enemyHealth <= 0) {
            std::cout << "你打败了敌人!" << std::endl;
            break;
        }
 
        // 敌人攻击
        isCrit = (double)std::rand() / RAND_MAX < 0.2;
        finalDamage = enemyBaseAttack;
        if (isCrit) {
            finalDamage *= 2;
            std::cout << "敌人暴击!造成双倍伤害!" << std::endl;
        }
        actualDamage = finalDamage - playerDefense;
        if (actualDamage < 0) actualDamage = 0;
        playerHealth -= actualDamage;
        std::cout << "敌人发起攻击,对你造成 " << actualDamage << " 点伤害。" << std::endl;
        if (playerHealth <= 0) {
            std::cout << "你被敌人打败了,游戏结束。" << std::endl;
            break;
        }
    }
}
void over()
{
	system("cls");
	cout<<endl<<endl;
	cout<<"    $$$感 谢 游 玩 本 游 戏$$$"<<endl<<endl;
	cout<<"          按任意键退出"<<endl; 
	char x=_getch();
	return ;
}
class Player {
public:
    int gold;
    int reputation; // 声誉影响NPC态度
 
    Player() : gold(100), reputation(0) {}
};
 
void clearInputBuffer() {
    cin.clear();
    cin.ignore(numeric_limits<streamsize>::max(), '\n');
}
 
bool diceGame(Player& player) {
    cout << "\n=== 骰子游戏 ===" << endl;
    cout << "下注金额(你当前有" << player.gold << "金): ";
    int bet;
    cin >> bet;
 
    if (bet <= 0 || bet > player.gold) {
        cout << "无效的下注!" << endl;
        clearInputBuffer();
        return false;
    }
 
    srand(time(0));
    int playerRoll = rand() % 6 + 1;
    int dealerRoll = rand() % 6 + 1;
 
    // 欺诈机制:30%概率作弊
    if ((rand() % 100) < 30) {
        dealerRoll += 2; // 庄家作弊
        cout << "(你感觉庄家眼神有些可疑...)" << endl;
    }
 
    cout << "你的点数: " << playerRoll << endl;
    cout << "庄家点数: " << dealerRoll << endl;
 
    if (playerRoll > dealerRoll) {
        player.gold += bet;
        cout << "你赢了!获得 " << bet << " 金!" << endl;
        player.reputation++;
    } else {
        player.gold -= bet;
        cout << "你输了!失去 " << bet << " 金!" << endl;
        player.reputation--;
    }
    return true;
}
 
void talkToNPC(int reputation) {
    string npcLines[] = {
        "来一杯麦酒吗?","你还剩多少钱?···(他看着你钱)","来玩骰子吗?","听说东边森林有宝藏...(但他说这话时在回避你的目光)",
        "酒保可能在酒里掺水...",
        "最近商队会带着稀有货物经过",
        "别信那个赌鬼的话,他出老千!"	 
    };
 
    if (reputation < 0) {
        cout << "\n醉汉: 你个菜鸟别烦我!" << endl;
    } else {
        int index = rand() % 4;
        cout << "\n旅行者: " << npcLines[index] << endl;
        if (rand() % 100 < 50) {
            cout << "(你感觉他可能没有说实话...)" << endl;
        }
    }
}
 
void tavernMenu() {
    Player player;
    bool inTavern = true;
 
    while (inTavern) {
        cout << "\n=== 骗子酒馆 ===" << endl;
        cout << "1. 玩骰子游戏" << endl;
        cout << "2. 与NPC交谈" << endl;
        cout << "3. 买麦酒(10金)" << endl;
        cout << "4. 离开酒馆" << endl;
        cout << "选择操作: ";
 
        int choice;
        cin >> choice;
 
        switch(choice) {
            case 1:
                diceGame(player);
                break;
            case 2:
                talkToNPC(player.reputation);
                break;
            case 3: {
                int cost = 10;
                if (player.gold >= cost) {
                    player.gold -= cost;
                    cout << "你买了一杯麦酒" 
                         << ((rand()%100 < 30) ? "(尝起来有点淡...)" : "")
                         << endl;
                } else {
                    cout << "金币不足!" << endl;
                }
                break;
            }
            case 4:
                inTavern = false;
                cout << "你离开了酒馆..." << endl;
                break;
            default:
                cout << "无效的选择!" << endl;
                clearInputBuffer();
        }
 
        if (player.gold <= 0) {
            cout << "\n你破产了!被赶出酒馆!" << endl;
            inTavern = false;
        }
    }
}
 
// 原代码其他部分保持不变,以下是原有代码...
void risecloth()
{
	cout<<endl<<endl;
	cout<<"     装备等级:"<<levelcloth<<endl<<endl;
	cout<<"     装备效果:防御+"<<levelcloth<<endl<<endl;
	cout<<"     升级需要"<<levelcloth/2+1<<"布匹"<<endl<<endl;
	cout<<"     按1  升级"<<endl<<endl;
	cout<<"     按2  返回上一步"<<endl<<endl;
	cout<<"     布匹:"<<cloth<<endl;
	return ;
}
void risefe()
{
	cout<<endl<<endl;
	cout<<"     武器等级:"<<levelfe<<endl<<endl;
	cout<<"     武器效果:伤害+"<<levelfe<<endl<<endl;
	cout<<"     升级需要"<<levelfe/2+1<<"精铁"<<endl<<endl;
	cout<<"     按1  升级"<<endl<<endl;
	cout<<"     按2  返回上一步"<<endl<<endl;
	cout<<"     精铁:"<<fe<<endl;
	return ;
}
void situation()
{
	cout<<"     血量:"<<hp<<" / "<<mhp<<endl<<endl;
	cout<<"     经验:"<<ex<<" / "<<level*100<<endl<<endl;
	cout<<"     防御:"<<fangyu<<endl<<endl;
	cout<<"     等级:"<<level<<endl<<endl;
	cout<<"     伤害:"<<hurt<<endl<<endl;
	cout<<"     金币:"<<money<<endl<<endl;
	cout<<"     精铁:"<<fe<<endl<<endl;
	cout<<"     布匹:"<<cloth<<endl<<endl;
	cout<<"   按任意键返回上一步";
	return ; 
} 
void shop()
{
	cout<<endl<<endl; 
	cout<<"     按1  购买更快速回血(加快5秒回血速度)  100金币  "; 
	if(huixie==3)	cout<<"已售罄";
	cout<<endl<<endl;
	cout<<"     按2  购买精铁   10金币"<<endl<<endl;
	cout<<"     按3  购买布匹   10金币"<<endl<<endl;
	cout<<"     按4  返回上一步"<<endl<<endl;
	cout<<"     金币:"<<money;
	return ; 
}
void rise()
{
	while(ex>=level*100){
		ex-=level*100;
		level++;
	}
	mhp=100+12*level;
	hp=mhp;
	return ;
}
void die()
{
	ex=max(0,ex-(level*100/2));
	hp=30;
	return ; 
}
int fight(int a,int b){
	while(hp>0&&b>0){
		Sleep(700);
		system("cls");
		cout<<endl<<endl;
		cout<<"   你的血量:"<<hp<<"      对手的血量:"<<b<<endl;
		hp-=max(0,a-fangyu);
		b-=hurt; 
	}
	Sleep(700);
	system("cls");
	cout<<endl<<endl;
	cout<<"   你的血量:"<<hp<<"      对手的血量:"<<b<<endl;
	if(hp<=0)	return 0;
	else	return 1;
}
void common()
{
	system("cls");
	cout<<endl<<endl;
	cout<<"     按1  冒险"<<endl<<endl;//OK
	cout<<"     按2  升级武器"<<endl<<endl;//OK
	cout<<"     按3  升级装备"<<endl<<endl;//OK
	cout<<"     按4  进入商店"<<endl<<endl;//OK
	cout<<"     按5  工作"<<endl<<endl;//OK
	cout<<"     按6  查看状态"<<endl<<endl; //OK
	cout<<"     按7  恢复血量"<<endl<<endl; //OK
}
void risk(){
	system("cls");
	cout<<endl;
	cout<<"      你 想 去 哪 里"<<endl<<endl<<endl;
	cout<<"    按1  前往 荒村(难度1)"<<endl<<endl;
	cout<<"    按2  前往 洞穴(难度2)"<<endl<<endl;
	cout<<"    按3  前往 森林(难度3)"<<endl<<endl;
	cout<<"    按4  前往 主 城(难度5)"<<endl<<endl;
	cout<<"    按5  前往< 皇城/外城 >(难度8)"<<endl<<endl;
	cout<<"    按6  前往《 皇城/内城 》(难度12)"<<endl<<endl;
	cout<<"    按7  前往 #* 圣 殿 *# (难度18)"<<endl<<endl; 
	cout<<"    按8  返回上一步"<<endl<<endl; 
}
void choose()
{
	int x=_getch();
	if(x=='1'){
		while(1){
			risk();
			x=_getch();
			if(x=='1'){
				system("cls");
				int t=rand()%2;
				if(t==0){
					cout<<"     你遇到了野猪(伤害5,血量30),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(5,30)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"10经验,10金币";
						ex+=10;
						rise();
						money+=10;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"     你遇到了流浪者(伤害3,血量50),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(3,50)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"5经验,20金币";
						ex+=5;
						rise();
						money+=20;
						Sleep(1500);
						system("cls"); 
					} 
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='2'){
				system("cls");
				int t=rand()%2;
				if(t==0){
					cout<<"     你遇到了毒蛇(伤害20,血量20),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls"); 
					if(fight(20,20)){
						int num=rand()%10;
						cout<<"你赢了,获得:"<<endl;
						cout<<num+15<<"经验,"<<18+num<<"金币";
						ex+=num+15;
						rise();
						money+=18+num;
						Sleep(1500);
						system("cls"); 
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"     你遇到了野人(伤害15,血量50),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(15,50)){
						int num=rand()%10+5;
						cout<<"你赢了,获得:"<<endl;
						cout<<num+20<<"经验,"<<20+num<<"金币";
						ex+=num+20;
						rise();
						money+=num+20;
						Sleep(1500);
						system("cls"); 
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='3'){
				system("cls");
				int t=rand()%3;
				if(t==0){
					cout<<"    你遇到了老虎(伤害25,血量80),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(25,80)){
						int num=rand()%20;
						cout<<"你赢了,获得:"<<endl;
						cout<<30+num<<"经验,"<<"50金币";
						ex+=num+30;
						rise();
						money+=50;
						Sleep(1500);
						system("cls"); 
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else if(t==1){
					cout<<"     你遇到了棕熊(伤害20,血量130),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(20,130)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"50经验,50金币";
						ex+=50;
						rise();
						money+=50;
						Sleep(1500);
						system("cls"); 
					} 
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"    你遇到了狼群(总伤害35,总血量140),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(35,140)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"65经验,70金币";
						ex+=65;
						rise();
						money+=70;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='4'){
				system("cls");
				int t=rand()%3;
				if(t==0){
					cout<<"    你受到了军队的攻击(总伤害60,总血量200),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(60,200)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"105经验,100金币";
						ex+=105;
						rise();
						money+=100;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				if(t==1){
					cout<<"     你遇到了武术高手(伤害130,血量85),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(130,85)){
						cout<<"你赢了,获得:"<<endl;
						int num=rand()%45+100;
						cout<<num+100<<"经验,"<<num+95<<"金币";
						ex+=num+100;
						rise();
						money+=95+num;
						Sleep(1500);
						system("cls"); 
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"     主城城主(伤害130,血量200)找到了你,与你进行战斗,3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(130,200)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"180经验,200金币";
						ex+=180;
						rise();
						money+=200;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='5'){
				system("cls");
				int t=rand()%10;
				if(t==9){
					cout<<"     你捡到了一个宝箱,获得200金币"<<endl;
					money+=200;
					Sleep(1500);
					system("cls");
				}
				else if(t==6||t==8||t==7){
					cout<<"     你遇到了皇城分城主(伤害220,血量350),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(220,350)){
						cout<<"你赢了,获得:"<<endl;
						int num=rand()%120+260;
						cout<<num<<"经验,"<<num<<"金币";
						ex+=num+160;
						rise();
						money+=num+160;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"     你遇到了皇城护卫军(伤害170,血量300),3秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(170,300)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"155经验,155金币"<<endl;
						ex+=155;
						rise();
						money+=155;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl; 
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='6'){
				system("cls");
				int t=rand()%10;
				if(t==9){
					cout<<"    你捡到了一个宝箱,获得150精铁,150布匹"<<endl;
					fe+=150;
					cloth+=150;
					Sleep(1500);
					system("cls"); 
				}
				else if(t==8){
					cout<<"    你捡到了一个宝箱,获得1000经验"<<endl;
					ex+=1000;
					rise();
					Sleep(1500);
					system("cls");
				}
				else if(t==7||t==6){
					cout<<"    你遇到了皇城城主(伤害400,血量1000),三秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(400,1000)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"300经验,300金币"<<endl;
						ex+=300;
						rise();
						money==300;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl;
						Sleep(2500);
						die();
						break;
					}
				}
				else{
					cout<<"    你遇到了顶级刺客(伤害360,血量560),三秒后开始战斗"<<endl;
					Sleep(3000);
					system("cls");
					if(fight(360,560)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"280经验,200金币"<<endl;
						ex+=280;
						rise();
						money+=200;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl;
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='7'){
				system("cls");
				int t=rand()%3;
				if(t==0){
					cout<<"     你遇到了盛殿教皇(伤害1000,血量2000),三秒后开始战斗"<<endl;
					Sleep(3000);
					if(fight(1000,2000)){
						cout<<"你打败了教皇,成为了这个世界的最强者,"<<endl;
						cout<<"是否继续游戏(y/n)"<<endl;
						while(1){
							x=getch();
							if(x=='y')
								break;
							else if(x=='n'){
								over();
								exit(0);
							}
						}
					}
					else{
						cout<<"你死了"<<endl;
						Sleep(2500);
						die();
						break;
					}
				}
				else if(t==1){
					cout<<"     你遇到了一位顶级强者(伤害650,血量1300),三秒后开始战斗"<<endl;
					Sleep(3000);
					if(fight(650,1300)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"500经验,500金币";
						ex+=500;
						rise();
						money+=500;
						Sleep(1500);
						system("cls");
					}
					else{
						cout<<"你死了"<<endl;
						Sleep(2500);
						die();
						break;
					}
				}
				else if(t==2){
					cout<<"     你遇到了一位隐世高手(伤害700,血量1500),3秒后开始战斗"<<endl;
					Sleep(3000);
					if(fight(700,1500)){
						cout<<"你赢了,获得:"<<endl;
						cout<<"600经验,500金币";
						ex+=600;
						rise();
						money+=500;
						Sleep(1500);
						system("cls"); 
						}
					else{
						cout<<"你死了"<<endl;
						Sleep(2500);
						die();
						break;
					}
				}
			}
			else if(x=='8'){
				break;
			}
		}
	}
	else if(x=='4'){
		while(1){
			system("cls");
			shop();
			x=_getch();
			if(x=='1'){
				if(money<100){
					cout<<endl<<"     你没有足够的钱";
					Sleep(500);
					system("cls");
				}
				else if(huixie==3){
					cout<<endl<<"     已售罄"<<endl;
					Sleep(500);
					system("cls");
				}
				else{
					huixie++;
					money-=100;
					Sleep(50);
					system("cls");
				}
			}
			else if(x=='2'){
				if(money<10){
					cout<<endl<<"     你没有足够的钱";
					Sleep(500);
					system("cls");
				}
				else{
					money-=1000;
					fe+=100;
					Sleep(50);
					system("cls");
				}
			}
			else if(x=='3'){
				if(money<10){
					cout<<endl<<"     你没有足够的钱";
					Sleep(500);
					system("cls");
				}
				else
				{
					money-=1000;
					cloth+=100;
					Sleep(50);
					system("cls");
				}
			}
			else if(x=='4'){
				break;
			}
		}
	}
	else if(x=='6'){
		system("cls");
		situation();
		x=_getch();
	}
	else if(x=='7'){
		system("cls");
		cout<<endl<<endl;
		cout<<"     回血中,请等待";
		if(huixie==0)	cout<<"2S",Sleep(2000);
		else if(huixie==1)	cout<<"1.5S",Sleep(1500);
		else if(huixie==2)	cout<<"1S",Sleep(1000);
		else	cout<<"5S",Sleep(5000);
		hp=mhp;
		system("cls");
	}
	else if(x=='5'){
		system("cls");
		cout<<endl<<endl;
		cout<<"     正 在 工 作 , 请 等 待 1 秒";
		Sleep(1000);
		system("cls");
		cout<<endl<<endl;
		int t=rand()%3+2;
		cout<<"     工作完成,获得"<<1e6<<"金币";
		money+=1e6;
		Sleep(1500);
		system("cls"); 
	}
	else if(x=='2'){
		while(1){
			system("cls");
			risefe();
			x=_getch();
			if(x=='1'){
				if(fe<(levelfe/2+1)){
					cout<<endl;
					cout<<"    你没有足够的精铁";
					Sleep(500);
					system ("cls");
				}
				else{
					fe-=(levelfe/2+1);
					levelfe+=100;
					hurt=10+levelfe;
					Sleep(50);
					system("cls");
				}
			}
			if(x=='2')
				break;
		}
	}
	else if(x=='3'){
		while(1){
			system("cls");
			risecloth();
			x=_getch();
			if(x=='1'){
				if(cloth<(levelcloth/2+1)){
					cout<<endl;
					cout<<"    你没有足够的布匹";
					Sleep(500);
					system("cls"); 
				}
				else{
					cloth-=(levelcloth/2+1);
					levelcloth+=100;
					fangyu=levelcloth;
					Sleep(50);
					system("cls");
				}
			}
			if(x=='2'){
				break;
			}
		}
	}
}
 
int T;
int daojulen;
int daoju[10];
int daojulen1;
int daoju1[10];
void build_gun(){
	kong=Rand(1,4);
	shi=Rand(1,4);
	qlen=0;
	printf("%d发实弹,%d发空弹\n",shi,kong);
	int a1=kong,a2=shi;
	for(int i=1;i<=kong+shi;i++){
 
		int sum=Rand(1,a1+a2);
		if(sum<=a1){
			a1--;
			q[++qlen]=2;
		}else{
			a2--;
			q[++qlen]=1;
		}
	}
	int maxn=min(4,8-daojulen);
	printf("你获得了%d个道具:\n",maxn);
	daojulen+=maxn;
	for(int i=1;i<=maxn;i++){
 
		int kkk=Rand(0,4);
		daoju[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	maxn=min(4,8-daojulen1);
	printf("恶魔获得了%d个道具:\n",maxn);
	daojulen1+=maxn;
	for(int i=1;i<=maxn;i++){
		int kkk=Rand(0,4);
		daoju1[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void IsOver(){
	if(Your<=0){
		printf("你输了\n");
		system("pause");
		exit(0);
	}
	if(Other<=0){
		printf("你赢了\n你获得了奖金$%.2lf\n",Yourmoney);
		system("pause");
		exit(0);
	}
}
void wait(){
	for(int i=1;i<=3;i++){
		Sleep(500);
		printf(".");
	}
	Sleep(500);
}
int Hurt=1;
int shoukao_you;
void Timeyou(){
	int x;
	while(1){
		printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		printf("你现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("恶魔现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("现在是你的回合\n");
		printf("你要\n1.向恶魔开枪\n2.向自己开枪\n");
		for(int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		scanf("%d",&x);
		if(1<=x&&x<=7){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("你决定向恶魔开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Other-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if(shoukao_you==1){
				shoukao_you=0;
				Yourmoney+=1000.0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("你决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Your-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver();
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为你使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){
		if(daoju[0]){
			daoju[0]--;
			daojulen--;
			printf("你使用了放大镜\n");
			wait();
			printf("\n你看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("你现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju[1]){
			if(!shoukao_you){
				daoju[1]--;
				daojulen--;
				printf("你使用了手铐\n");
				printf("你获得了连开两枪的机会\n");
				shoukao_you=1;
			}else{
				printf("你已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("你现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju[2]){
			if(Hurt==1){
				daoju[2]--;
				daojulen--;
				printf("你使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney+=500.0;
				Hurt=2;
			}else{
				printf("你已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		}else{
			printf("你现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju[3]){
			if(Your^6){
				daoju[3]--;
				daojulen--;
				printf("你使用了烟\n");
				printf("你回复了一点生命\n");
				Yourmoney+=500.0;
				Your++;
			}else{
				printf("你现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("你现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju[4]){
			daoju[4]--;
			daojulen--;
			printf("你使用了饮料\n");
			wait();
			printf("\n");
			printf("你退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("你现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int Know;
int shoukaoemo;
void fightyou(){
	printf("恶魔决定向你开枪");
	T++;
	wait();
	if(q[qlen]==2){
		Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
		kong--;
		qlen--;
		Hurt=1;
		Know=0;
		printf("是空弹\n");
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}else{
		Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
		shi--;
		qlen--;
		Your-=Hurt;
		Hurt=1;
		printf("是实弹\n");
		Know=0;
		Sleep(500);
		IsOver();
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			Yourmoney+=1000.0;
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}
}
void fightemo(){
	printf("恶魔决定向自己开枪");
	wait();
	if(q[qlen]==2){
		Yourmoney+=2000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
		kong--;
		qlen--;
		printf("是空弹\n");
		Know=0;
	}else{
		Yourmoney+=5000.0*(1+(double)(kong)*1.0/(double)(shi+kong));
		shi--;
		T++;
		qlen--;
		Other-=Hurt;
		Hurt=1;
		printf("是实弹\n");
		Know=0;
		Sleep(500);
		IsOver();
		if(shoukaoemo){
			printf("因为恶魔使用了手铐,所以可以再来一次\n");
			T--;
			Sleep(500);
			shoukaoemo=0;
		}
	}
}
void Timeother(){
	printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other);
	printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
	printf("你现在拥有的道具:\n");
	for(int i=0;i<=4;i++){
		cout<<daojuname[i];
		printf("%d",daoju[i]);
		printf("个");
		if(i!=4){
			printf(",");
		}
	}
	printf("\n");
	printf("恶魔现在拥有的道具:\n");
	for(int i=0;i<=4;i++){
		cout<<daojuname[i];
		printf("%d",daoju1[i]);
		printf("个");
		if(i!=4){
			printf(",");
		}
	}
	printf("\n");
	printf("现在是恶魔的回合\n");
	Sleep(1500);
	
	if(Other!=6){
		if(daoju1[3]){
			daoju1[3]--;
			daojulen1--;
			printf("恶魔使用了烟\n");
			printf("恶魔回复了一点生命\n");
			Other++;
			Yourmoney+=500.0;
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if(Know==0&&kong==0){
		Know=1;
	}
	if(Know==0){
		if(abs(shi-kong)<2&&kong!=0){
			if(daoju1[0]){
				daoju1[0]--;
				daojulen1--;
				printf("恶魔使用了放大镜\n");
				wait();
				printf("\n恶魔看到了");
				if(q[qlen]==1){
					printf("实弹");
					Yourmoney+=2500.0;
					Know=1;
				}else{
					printf("空弹");
					Know=2;
				}
				Sleep(1145);
				system("cls");
				return ;
			}
		}
	}else if(Know==1){
		if(Hurt==1&&daoju1[2]){
			daoju1[2]--;
			daojulen1--;
			Hurt++;
			printf("恶魔使用了小刀\n");
			printf("若下一发为实弹则伤害+1");
			Yourmoney+=500.0;
			Sleep(1145);
			system("cls");
			return ;
		}else{
			if(shi>=kong+1&&daoju1[1]&&shoukaoemo!=1){
				daoju1[1]--;
				daojulen1--;
				shoukaoemo=1;
				printf("恶魔使用了手铐\n");
				printf("恶魔获得了连开两枪的机会\n");
				Sleep(1145);
				system("cls");
				return ;
			}
			fightyou();
			system("cls");
			return ;
		}
	}else{
		if(daoju1[4]){
			daoju1[4]--;
			daojulen1--;
			printf("恶魔使用了饮料\n");
			wait();
			printf("\n");
			printf("恶魔退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				shi--;
			}
			Know=0;
			qlen--;
			Sleep(500);
			Sleep(1145);
			system("cls");
			return ;
		}else{
			fightemo();
			Sleep(1145);
			system("cls");
			return ;
		}
	}
	if(shi>=kong){
		fightyou();
	}else{
		fightemo();
	}
	Sleep(1145);
	system("cls");
}
void Play(){
	while(1){
		if(shi==0){
			build_gun();
			T=0;
			continue;
		}
		if(T%2==0){
			Timeyou();
		}else{
			Timeother();
		}
	}
}
void danrenplay(){
	for(int i=1;i<=3;i++){
		printf(".");
	}
	printf("\n");
	printf("又来了一位挑战者...\n");
	Sleep(1000);
	int x;
	while(1){
		printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n");
		scanf("%d",&x);
		if(x==1||x==2){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	while(1){
		printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n");
		scanf("%d",&x);
		if(x==1||x==2){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		
	}else{
		for(int i=1;i<=3;i++){
			printf(".");
			Sleep(1000);
		}
		printf("\n");
		printf("规则:\n");
		printf("你和恶魔都各有6点生命\n") ;
		printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n"); 
		printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
		printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
		printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
		printf("道具一览:\n"); 
		printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
		printf("手铐:增加一次本回合的行动次数\n");
		printf("小刀:若下一发子弹为实弹,则伤害+1\n");
		printf("烟:可以回复1点体力\n");
		printf("饮料:可以退一发子弹\n");
		system("pause");
		system("cls");
	}
	
	printf("好吧\n");
	Sleep(1145);
	printf("游戏将要开始了哦\n");
	Sleep(1145);
	system("cls");
	Play();
}
void IsOver_duo(){
	if(Your<=0){
		printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n",Yourmoney); 
		system("pause");
		exit(0);
	}else if(Other<=0){
		printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n",Yourmoney); 
		system("pause");
		exit(0);
	}
	
}
void build_gun_duo(){
	kong=Rand(1,4);
	shi=Rand(1,4);
	qlen=0;
	printf("%d发实弹,%d发空弹\n",shi,kong);
	int a1=kong,a2=shi;
	for(int i=1;i<=kong+shi;i++){
//      Sleep(50);
		int sum=Rand(1,a1+a2);
		if(sum<=a1){
			a1--;
			q[++qlen]=2;
		}else{
			a2--;
			q[++qlen]=1;
		}
	}
	int maxn=min(2,8-daojulen);
	printf("玩家A获得了%d个道具:\n",maxn);
	daojulen+=maxn;
	for(int i=1;i<=maxn;i++){
//      Sleep(50);
		int kkk=Rand(0,4);
		daoju[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	maxn=min(2,8-daojulen1);
	printf("玩家B获得了%d个道具:\n",maxn);
	daojulen1+=maxn;
	for(int i=1;i<=maxn;i++){
		int kkk=Rand(0,4);
		daoju1[kkk]++;
		cout<<daojuname[kkk];
		if(i!=maxn){
			printf(",");
		}
	}
	printf("\n");
	system("pause");
	system("cls");
}
void Timeyou_duo(){
	int x;
	while(1){
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		printf("玩家A现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家A的回合\n");
		printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n");
		for(int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		scanf("%d",&x);
		if(1<=x&&x<=7){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("玩家A决定向玩家B开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Other-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				Yourmoney+=1000.0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("玩家A决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Your-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家A使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"};
		if(daoju[0]){
			daoju[0]--;
			daojulen--;
			printf("玩家A使用了放大镜\n");
			wait();
			printf("\n玩家A看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("玩家A现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju[1]){
			if(!shoukao_you){
				daoju[1]--;
				daojulen--;
				printf("玩家A使用了手铐\n");
				printf("玩家A获得了连开两枪的机会\n");
				shoukao_you=1;
			}else{
				printf("玩家A已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("玩家A现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju[2]){
			if(Hurt==1){
				daoju[2]--;
				daojulen--;
				printf("玩家A使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney+=500.0;
				Hurt=2;
			}else{
				printf("玩家A已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		}else{
			printf("玩家A现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju[3]){
			if(Your^4){
				daoju[3]--;
				daojulen--;
				printf("玩家A使用了烟\n");
				printf("玩家A回复了一点生命\n");
				Yourmoney+=500.0;
				Your++;
			}else{
				printf("玩家A现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("玩家A现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju[4]){
			daoju[4]--;
			daojulen--;
			printf("玩家A使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家A退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("玩家A现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
void Timeother_duo(){
	int x;
	while(1){
		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
		printf("玩家A现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("玩家B现在拥有的道具:\n");
		for(int i=0;i<=4;i++){
			cout<<daojuname[i];
			printf("%d",daoju1[i]);
			printf("个");
			if(i!=4){
				printf(",");
			}
		}
		printf("\n");
		printf("现在是玩家B的回合\n");
		printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n");
		for(int i=0;i<=4;i++){
			printf("%d.使用",i+3);
			cout<<daojuname[i]<<'\n';
		}
		scanf("%d",&x);
		if(1<=x&&x<=7){
			break;
		}
		printf("输入不合法\n");
		Sleep(1145);
		system("cls");
	}
	if(x==1){
		printf("玩家B决定向玩家A开枪");
		T++;
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
			if(shoukaoemo==1){
				shoukaoemo=0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}else{
			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			shi--;
			qlen--;
			Your-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if(shoukaoemo==1){
				shoukaoemo=0;
				Yourmoney+=1000.0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==2){
		printf("玩家B决定向自己开枪");
		wait();
		if(q[qlen]==2){
			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
			kong--;
			qlen--;
			Hurt=1;
			printf("是空弹\n");
		}else{
			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
			T++;
			shi--;
			qlen--;
			Other-=Hurt;
			Hurt=1;
			printf("是实弹\n");
			Sleep(500);
			IsOver_duo();
			if(shoukao_you==1){
				shoukao_you=0;
				printf("因为玩家B使用了手铐,所以可以再来一次\n");
				Sleep(500);
				T--;
			}
		}
	}else if(x==3){
		if(daoju1[0]){
			daoju1[0]--;
			daojulen1--;
			printf("玩家B使用了放大镜\n");
			wait();
			printf("\n玩家B看到了");
			if(q[qlen]==1){
				printf("实弹\n");
				Yourmoney+=2500.0;
			}else{
				printf("空弹\n");
			}
			Sleep(500);
			printf("\n");
		}else{
			printf("玩家B现在没有放大镜\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==4){
		if(daoju1[1]){
			if(!shoukaoemo){
				daoju1[1]--;
				daojulen1--;
				printf("玩家B使用了手铐\n");
				printf("玩家B获得了连开两枪的机会\n");
				shoukaoemo=1;
			}else{
				printf("玩家B已经用过手铐了\n");
			}
			Sleep(1145);
			system("cls"); 
		}else{
			printf("玩家B现在没有手铐\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==5){
		if(daoju1[2]){
			if(Hurt==1){
				daoju1[2]--;
				daojulen1--;
				printf("玩家B使用了小刀\n");
				printf("若下一发为实弹则伤害+1\n");
				Yourmoney+=500.0;
				Hurt=2;
			}else{
				printf("玩家B已经用过小刀了\n");
			}
			Sleep(1145);
			system("cls");
		}else{
			printf("玩家B现在没有小刀\n");
			Sleep(1145);
			system("cls");
		}
	}else if(x==6){
		if(daoju1[3]){
			if(Other^4){
				daoju1[3]--;
				daojulen1--;
				printf("玩家B使用了烟\n");
				printf("玩家B回复了一点生命\n");
				Yourmoney+=500.0;
				Other++;
			}else{
				printf("玩家B现在不需要烟\n");
			}
			Sleep(1145);
		}else{
			printf("玩家B现在没有烟\n");
			Sleep(1145);
			system("cls");
		}
	}else{
		if(daoju1[4]){
			daoju1[4]--;
			daojulen1--;
			printf("玩家B使用了饮料\n");
			wait();
			printf("\n");
			printf("玩家B退了一发"); 
			if(q[qlen]==2){
				printf("空弹");
				kong--;
			}else{
				printf("实弹");
				Yourmoney+=500.0;
				shi--;
			}
			qlen--;
			Sleep(500);
		}else{
			printf("玩家B现在没有饮料\n");
			Sleep(1145);
			system("cls");
		}
	}
	Sleep(1000);
	system("cls");
}
int asdasd;
void duorenplay(){
	while(1){
		if(shi==0){
			build_gun_duo();
			T=asdasd;
			asdasd++;
			continue;
		}
		if(T%2==0){
			Timeyou_duo();
		}else{
			Timeother_duo();
		}
	}
}
int main()
{
	string zhanghu,mima;
	int h,shu;	printf("                游戏公告\n"
	       "1.本游戏版权在管理员(马靖航“代号mjhcsp”)手\n"
		   "中如有侵权者(或抄袭游戏),罚款1000元,每个账\n"
		   "号游戏都会不同,此游戏有c++制作,也是管理员所\n"
		   "做,是管理员和祝**所做\n"); 
	printf("                  权限\n"
	       "黄金和白金可畅玩部分游戏,钻石可玩全部游戏,标\n"
		   "★和 ♂为高级,管理员有权限控制所有账号,可调换\n"
		   "颜色(7种),钻石(2种)\n");Sleep(7000);
		   system("cls");
	cout<<" 账号登录"<<endl; 
	cout<<"1 ★管理员★♂"<<endl;
	cout<<"2  普通账户"<<endl;
	cout<<"3  黄金账户"<<endl; 
	cout<<"4  白金账户"<<endl;
	cout<<"5 ★钻石账户 ★"<<endl; 
 
	cin>>h;
	if(h==1)
	{
		string mima1;
		cout<<"密码:";
		cin>>mima1;
		if(mima1=="mjhnoi1") 
		{
			system("cls");
		int chi;
		printf("1=F = 亮白色+9 = 淡蓝色\n"
		       "2=7 = 白色+9 = 淡蓝色\n"
			   "3=0 = 黑色+9 = 淡蓝色\n"
			   "4=0 = 黑色+D = 淡紫色\n"
			   "5=F = 亮白色+D = 淡紫色\n"
			   "6=7 = 白色+D = 淡紫色\n"
			   "7=基础白和黑\n");cin>>chi;
		if(chi==1)
		{system("color F9");
		}
		if(chi==2)
		{system("color 79");
		}
		if(chi==3)
		{system("color 09");
		}
		if(chi==4)
		{system("color 0D");
		}
		if(chi==5)
		{system("color FD");
		}
		if(chi==6)
		{system("color 7D");
		}
		if(chi==7)
		{system("color 07");
		}
		system("cls");
		cout<<"O(≧▽≦)O欢迎回来O(≧▽≦)O"<<endl;	 
	
		cout<<"   游戏机   " <<endl; 
cout<<"1:恶魔轮盘赌 game"<<endl;
cout<<"2:模拟世界 game"<<endl;
	cout<<"3:数字老虎机 game"<<endl;
	cout<<"4:骗子酒馆 game"<<endl; 
	cout<<"5:抛硬币 game"<<endl; 
	cout<<"6:冒险 game"<<endl; 
	 
	while(1)
	
	{
		cin>>n;
		if(n==1) 
		{
			cout<<"恶魔轮盘"; 
			srand(time(0));
			int x;
			while(1){
				printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
				scanf("%d",&x);
				if(x==1||x==2){
					break;
				}
				printf("输入不合法\n");
				Sleep(1145);
				system("cls");
			}
			system("cls");
			if(x==1){
				danrenplay();
			}else{
			Your=Other=4;
			duorenplay();
			}
		}
		if(n==2)
		{
			srand(time(0));
			cout<<"        欢迎游玩该游戏"<<endl<<endl;
			cout<<"  游戏背景:"<<endl;
			cout<<"      一天,你正在机房里摸鱼,忽然,一"<<endl;
			cout<<"  阵白光闪过,令你睁不开眼。在白光消失"<<endl;
			cout<<"  后,你惊讶的发现,你穿越成了游戏世界"<<endl;
			cout<<"  的一个小白,你该怎样活下去并称霸这个"<<endl;
			cout<<"  世界呢"<<endl<<endl; 
			cout<<"      按任意键  开始游戏"<<endl;
			char x=_getch();
			while(1){
				common();
				choose();
			}
		}
		if(n==3)
		{
			srand((unsigned)time(NULL));  
    int target = rand() % 100 + 1;  
    int guess, attempts = 5;      
 
    cout << "=== 猜数字游戏 ===" << endl;
    cout << "目标数字在 1-100 之间,你有 " << attempts << " 次机会!\n";
 
    while (attempts-- > 0) {
        cout << "输入你的猜测:";
        cin >> guess;
 
        if (guess == target) {
            cout << "恭喜!猜中了!\n";
            return 0;
        } else if (guess < target) {
            cout << "太小了!剩余次数:" << attempts << endl;
        } else {
            cout << "太大了!剩余次数:" << attempts << endl;
        }
    }
 
    cout << "游戏结束!正确数字是:" << target << endl;
    return 0;
		}
		 if(n==4) {system("cls"); // 清屏
            srand(time(0));
            cout << "=== 欢迎来到骗子酒馆 ===" << endl;
            cout << "这里充满机会与欺诈,小心你的选择!" << endl;
            tavernMenu();
        }
        if(n==5) {system("cls"); // 清屏
        	 std::srand(std::time(0));
    int coin = std::rand() % 2;
    char guess;
 
    std::cout << "欢迎来到抛硬币游戏!请猜测是正面(H)还是反面(T): ";
    std::cin >> guess;
 
    std::cout << "硬币结果是: ";
    if (coin == 0) {
        std::cout << "正面" << std::endl;
    } else {
        std::cout << "反面" << std::endl;
    }
 
    if ((coin == 0 && guess == 'H') || (coin == 1 && guess == 'T')) {
        std::cout << "恭喜你,猜对了!" << std::endl;
    } else {
        std::cout << "很遗憾,猜错了。" << std::endl;
    }
 
    return 0;
		}
		if(n==6)
		{system("cls"); // 清屏
			cout<<"  冒险"<<endl; 
            srand(time(0));
                int playerHealth = 150;
                int playerMana = 100;
                bool hasSword = false;
                std::string choice;
                std::cout << "你身处一片神秘森林,面前有两条路,一条向左,一条向右。你选择哪条路?(左/右): ";
                std::cin >> choice;
 
                if (choice == "左") {
                    std::cout << "你来到了一个古老的城堡,城堡大门敞开着,你要进去吗?(进/不进): ";
                    std::cin >> choice;
                    if (choice == "进") {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你触发了陷阱,损失20点生命值。" << std::endl;
                            playerHealth -= 20;
                            if (playerHealth <= 0) {
                                std::cout << "你因伤势过重死亡,游戏结束。" << std::endl;
                                return 0;
                            }
                        }
                        std::cout << "你在城堡里发现了一把剑,你获得了剑。" << std::endl;
                        hasSword = true;
                        std::cout << "继续深入城堡,你发现了宝藏,但同时出现了一个守卫。你要战斗还是逃跑?(战斗/逃跑): ";
                        std::cin >> choice;
                        if (choice == "战斗") {
                            battle(playerHealth, playerMana, hasSword);
                            if (playerHealth > 0) {
                                std::cout << "你成功获得了宝藏,你赢了!" << std::endl;
                            }
                        } else {
                            std::cout << "你成功逃跑,但宝藏没了,游戏结束。" << std::endl;
                        }
                    } else {
                        std::cout << "你错过了宝藏,离开了城堡,游戏结束。" << std::endl;
                    }
                } else if (choice == "右") {
                    std::cout << "你遇到了一只凶猛的野兽,你要战斗还是逃跑?(战斗/逃跑): ";
                    std::cin >> choice;
                    if (choice == "战斗") {
                        battle(playerHealth, playerMana, hasSword);
                        if (playerHealth > 0) {
                            std::cout << "你打败了野兽,继续前进。" << std::endl;
                            std::cout << "你发现了一个隐藏的洞穴,要进去看看吗?(进/不进): ";
                            std::cin >> choice;
                            if (choice == "进") {
                                std::cout << "你在洞穴里发现了宝藏,你赢了!" << std::endl;
                            } else {
                                std::cout << "你离开了洞穴,游戏结束。" << std::endl;
                            }
                        }
                    } else {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你成功逃跑,但是迷失了方向,游戏结束。" << std::endl;
                        } else {
                            std::cout << "你逃跑时被野兽追上,受了重伤,损失30点生命值,游戏结束。" << std::endl;
                        }
                    }
                } else {
                    std::cout << "无效的选择,游戏结束。" << std::endl;
                }
                
    }
		}}
		else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}return 0;
		}
		if(h==2)
		{system("cls"); // 清屏
			int yhu;
			cout<<"你是普通账户,免费试玩以下游戏"<<endl;
 
        	 std::srand(std::time(0));
    int coin = std::rand() % 2;
    char guess;
 
    std::cout << "欢迎来到抛硬币游戏!请猜测是正面(H)还是反面(T): ";
    std::cin >> guess;
 
    std::cout << "硬币结果是: ";
    if (coin == 0) {
        std::cout << "正面" << std::endl;
    } else {
        std::cout << "反面" << std::endl;
    }
 
    if ((coin == 0 && guess == 'H') || (coin == 1 && guess == 'T')) {
        std::cout << "恭喜你,猜对了!" << std::endl;
    } else {
        std::cout << "很遗憾,猜错了。" << std::endl;
    }
    return 0;
		}
		if(h==3)
		{
			cout<<"1:登录"<<endl;
			cout<<"2:注册"<<endl; cin>>shu;
			if(shu==1)
			{
				cout<<"账户:"; 
				cin>>zhanghu;
				cout<<"密码:";
				cin>>mima;
				if(zhanghu=="huangjin"&&mima=="huangjin1")
				{
					cout<<"欢迎回来"<<endl; 
					cout<<"   游戏机   " <<endl; 
	                cout<<"1:数字老虎机 game"<<endl;
	                cout<<"2:抛硬币 game"<<endl; 
	                cout<<"3:冒险 game"<<endl; 
	while(1)
	
	{
		cin>>n;
		if(n==1)
		{
			srand((unsigned)time(NULL));  
    int target = rand() % 100 + 1;  
    int guess, attempts = 5;      
 
    cout << "=== 猜数字游戏 ===" << endl;
    cout << "目标数字在 1-100 之间,你有 " << attempts << " 次机会!\n";
 
    while (attempts-- > 0) {
        cout << "输入你的猜测:";
        cin >> guess;
 
        if (guess == target) {
            cout << "恭喜!猜中了!\n";
            return 0;
        } else if (guess < target) {
            cout << "太小了!剩余次数:" << attempts << endl;
        } else {
            cout << "太大了!剩余次数:" << attempts << endl;
        }
    }
 
    cout << "游戏结束!正确数字是:" << target << endl;
    return 0;
		}
        if(n==2) {system("cls"); // 清屏
        	 std::srand(std::time(0));
    int coin = std::rand() % 2;
    char guess;
 
    std::cout << "欢迎来到抛硬币游戏!请猜测是正面(H)还是反面(T): ";
    std::cin >> guess;
 
    std::cout << "硬币结果是: ";
    if (coin == 0) {
        std::cout << "正面" << std::endl;
    } else {
        std::cout << "反面" << std::endl;
    }
 
    if ((coin == 0 && guess == 'H') || (coin == 1 && guess == 'T')) {
        std::cout << "恭喜你,猜对了!" << std::endl;
    } else {
        std::cout << "很遗憾,猜错了。" << std::endl;
    }
		}
			if(n==3)
		{system("cls"); // 清屏
			cout<<"  冒险"<<endl; 
            srand(time(0));
                int playerHealth = 150;
                int playerMana = 100;
                bool hasSword = false;
                std::string choice;
                std::cout << "你身处一片神秘森林,面前有两条路,一条向左,一条向右。你选择哪条路?(左/右): ";
                std::cin >> choice;
 
                if (choice == "左") {
                    std::cout << "你来到了一个古老的城堡,城堡大门敞开着,你要进去吗?(进/不进): ";
                    std::cin >> choice;
                    if (choice == "进") {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你触发了陷阱,损失20点生命值。" << std::endl;
                            playerHealth -= 20;
                            if (playerHealth <= 0) {
                                std::cout << "你因伤势过重死亡,游戏结束。" << std::endl;
                                return 0;
                            }
                        }
                        std::cout << "你在城堡里发现了一把剑,你获得了剑。" << std::endl;
                        hasSword = true;
                        std::cout << "继续深入城堡,你发现了宝藏,但同时出现了一个守卫。你要战斗还是逃跑?(战斗/逃跑): ";
                        std::cin >> choice;
                        if (choice == "战斗") {
                            battle(playerHealth, playerMana, hasSword);
                            if (playerHealth > 0) {
                                std::cout << "你成功获得了宝藏,你赢了!" << std::endl;
                            }
                        } else {
                            std::cout << "你成功逃跑,但宝藏没了,游戏结束。" << std::endl;
                        }
                    } else {
                        std::cout << "你错过了宝藏,离开了城堡,游戏结束。" << std::endl;
                    }
                } else if (choice == "右") {
                    std::cout << "你遇到了一只凶猛的野兽,你要战斗还是逃跑?(战斗/逃跑): ";
                    std::cin >> choice;
                    if (choice == "战斗") {
                        battle(playerHealth, playerMana, hasSword);
                        if (playerHealth > 0) {
                            std::cout << "你打败了野兽,继续前进。" << std::endl;
                            std::cout << "你发现了一个隐藏的洞穴,要进去看看吗?(进/不进): ";
                            std::cin >> choice;
                            if (choice == "进") {
                                std::cout << "你在洞穴里发现了宝藏,你赢了!" << std::endl;
                            } else {
                                std::cout << "你离开了洞穴,游戏结束。" << std::endl;
                            }
                        }
                    } else {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你成功逃跑,但是迷失了方向,游戏结束。" << std::endl;
                        } else {
                            std::cout << "你逃跑时被野兽追上,受了重伤,损失30点生命值,游戏结束。" << std::endl;
                        }
                    }
                } else {
                    std::cout << "无效的选择,游戏结束。" << std::endl;
                }
                
    }
		}}
		else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}return 0;
		}
			if(shu==2)
			{
				cout<<"请支付10元给管理员 "<<endl;
				cout<<"管理员授权密码:" ;
				cin>>mima;
				if(mima=="mjhcsp")
				{
					cout<<"成功,密码huangjin1,用户名:huangjin,有效期1个月"<<endl;
					cout<<"请重启游戏"; 
				}
				else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}
			}
			return 0;
		}
		if(h==4)
		{
			cout<<"1:登录"<<endl;
			cout<<"2:注册"<<endl; cin>>shu;
			if(shu==1)
			{
				cout<<"账户:"; 
				cin>>zhanghu;
				cout<<"密码:";
				cin>>mima;
				if(zhanghu=="baijin"&&mima=="baijin1")
				{
					cout<<"欢迎回来"<<endl; 
					cout<<"欢迎回来"<<endl; 
					cout<<"   游戏机   " <<endl; 
	                cout<<"1:数字老虎机 game"<<endl;
	                cout<<"2:抛硬币 game"<<endl; 
	                cout<<"3:冒险 game"<<endl;
					cout<<"4:骗子酒馆 game"<<endl;
	while(1)
	
	{
		cin>>n;
		if(n==1)
		{
			srand((unsigned)time(NULL));  
    int target = rand() % 100 + 1;  
    int guess, attempts = 5;      
 
    cout << "=== 猜数字游戏 ===" << endl;
    cout << "目标数字在 1-100 之间,你有 " << attempts << " 次机会!\n";
 
    while (attempts-- > 0) {
        cout << "输入你的猜测:";
        cin >> guess;
 
        if (guess == target) {
            cout << "恭喜!猜中了!\n";
            return 0;
        } else if (guess < target) {
            cout << "太小了!剩余次数:" << attempts << endl;
        } else {
            cout << "太大了!剩余次数:" << attempts << endl;
        }
    }
 
    cout << "游戏结束!正确数字是:" << target << endl;
    return 0;
		}
        if(n==2) {system("cls"); // 清屏
        	 std::srand(std::time(0));
    int coin = std::rand() % 2;
    char guess;
 
    std::cout << "欢迎来到抛硬币游戏!请猜测是正面(H)还是反面(T): ";
    std::cin >> guess;
 
    std::cout << "硬币结果是: ";
    if (coin == 0) {
        std::cout << "正面" << std::endl;
    } else {
        std::cout << "反面" << std::endl;
    }
 
    if ((coin == 0 && guess == 'H') || (coin == 1 && guess == 'T')) {
        std::cout << "恭喜你,猜对了!" << std::endl;
    } else {
        std::cout << "很遗憾,猜错了。" << std::endl;
    }
		}
			if(n==3)
		{system("cls"); // 清屏
			cout<<"  冒险"<<endl; 
            srand(time(0));
                int playerHealth = 150;
                int playerMana = 100;
                bool hasSword = false;
                std::string choice;
                std::cout << "你身处一片神秘森林,面前有两条路,一条向左,一条向右。你选择哪条路?(左/右): ";
                std::cin >> choice;
 
                if (choice == "左") {
                    std::cout << "你来到了一个古老的城堡,城堡大门敞开着,你要进去吗?(进/不进): ";
                    std::cin >> choice;
                    if (choice == "进") {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你触发了陷阱,损失20点生命值。" << std::endl;
                            playerHealth -= 20;
                            if (playerHealth <= 0) {
                                std::cout << "你因伤势过重死亡,游戏结束。" << std::endl;
                                return 0;
                            }
                        }
                        std::cout << "你在城堡里发现了一把剑,你获得了剑。" << std::endl;
                        hasSword = true;
                        std::cout << "继续深入城堡,你发现了宝藏,但同时出现了一个守卫。你要战斗还是逃跑?(战斗/逃跑): ";
                        std::cin >> choice;
                        if (choice == "战斗") {
                            battle(playerHealth, playerMana, hasSword);
                            if (playerHealth > 0) {
                                std::cout << "你成功获得了宝藏,你赢了!" << std::endl;
                            }
                        } else {
                            std::cout << "你成功逃跑,但宝藏没了,游戏结束。" << std::endl;
                        }
                    } else {
                        std::cout << "你错过了宝藏,离开了城堡,游戏结束。" << std::endl;
                    }
                } else if (choice == "右") {
                    std::cout << "你遇到了一只凶猛的野兽,你要战斗还是逃跑?(战斗/逃跑): ";
                    std::cin >> choice;
                    if (choice == "战斗") {
                        battle(playerHealth, playerMana, hasSword);
                        if (playerHealth > 0) {
                            std::cout << "你打败了野兽,继续前进。" << std::endl;
                            std::cout << "你发现了一个隐藏的洞穴,要进去看看吗?(进/不进): ";
                            std::cin >> choice;
                            if (choice == "进") {
                                std::cout << "你在洞穴里发现了宝藏,你赢了!" << std::endl;
                            } else {
                                std::cout << "你离开了洞穴,游戏结束。" << std::endl;
                            }
                        }
                    } else {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你成功逃跑,但是迷失了方向,游戏结束。" << std::endl;
                        } else {
                            std::cout << "你逃跑时被野兽追上,受了重伤,损失30点生命值,游戏结束。" << std::endl;
                        }
                    }
                } else {
                    std::cout << "无效的选择,游戏结束。" << std::endl;
                }
                
    }
    if(n==4) {system("cls"); // 清屏
            srand(time(0));
            cout << "=== 欢迎来到骗子酒馆 ===" << endl;
            cout << "这里充满机会与欺诈,小心你的选择!" << endl;
            tavernMenu();
        }
		}}else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}
				
			}
			if(shu==2)
			{
				cout<<"请支付50元给管理员 "<<endl;
				cout<<"管理员授权密码:" ;
				cin>>mima;
				if(mima=="mjhcsp")
				{
					cout<<"成功,密码baijin1,用户名:baijin,有效期1个月"<<endl;
					cout<<"请重启游戏"; 
				}
				else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}
			}
			return 0;
		}
		if(h==5)
		{
			
			cout<<"1:登录"<<endl;
			cout<<"2:注册"<<endl;cin>>shu; 
			if(shu==1)
			{
				cout<<"账户:"; 
				cin>>zhanghu;
				cout<<"密码:";
				cin>>mima;
				if(zhanghu=="zuan"&&mima=="zuan1")
				{
					system("cls");
					int ch;
		printf("1=F = 亮白色+9 = 淡蓝色\n"
			   "2=基础白和黑\n");cin>>ch;
		if(ch==1)
		{system("color F9");
		}
		if(ch==2)
		{system("color 07");
		}
		system("cls");
		cout<<"O(≧▽≦)O欢迎回来O(≧▽≦)O"<<endl;	 
	
		cout<<"   游戏机   " <<endl; 
cout<<"1:恶魔轮盘赌 game"<<endl;
cout<<"2:模拟世界 game"<<endl;
	cout<<"3:数字老虎机 game"<<endl;
	cout<<"4:骗子酒馆 game"<<endl; 
	cout<<"5:抛硬币 game"<<endl; 
	cout<<"6:冒险 game"<<endl; 
	while(1)
	
	{
		cin>>n;
		if(n==1) 
		{
			cout<<"恶魔轮盘"; 
			srand(time(0));
			int x;
			while(1){
				printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
				scanf("%d",&x);
				if(x==1||x==2){
					break;
				}
				printf("输入不合法\n");
				Sleep(1145);
				system("cls");
			}
			system("cls");
			if(x==1){
				danrenplay();
			}else{
			Your=Other=4;
			duorenplay();
			}
		}
		if(n==2)
		{
			srand(time(0));
			cout<<"        欢迎游玩该游戏"<<endl<<endl;
			cout<<"  游戏背景:"<<endl;
			cout<<"      一天,你正在机房里摸鱼,忽然,一"<<endl;
			cout<<"  阵白光闪过,令你睁不开眼。在白光消失"<<endl;
			cout<<"  后,你惊讶的发现,你穿越成了游戏世界"<<endl;
			cout<<"  的一个小白,你该怎样活下去并称霸这个"<<endl;
			cout<<"  世界呢"<<endl<<endl; 
			cout<<"      按任意键  开始游戏"<<endl;
			char x=_getch();
			while(1){
				common();
				choose();
			}
		}
		if(n==3)
		{
			srand((unsigned)time(NULL));  
    int target = rand() % 100 + 1;  
    int guess, attempts = 5;      
 
    cout << "=== 猜数字游戏 ===" << endl;
    cout << "目标数字在 1-100 之间,你有 " << attempts << " 次机会!\n";
 
    while (attempts-- > 0) {
        cout << "输入你的猜测:";
        cin >> guess;
 
        if (guess == target) {
            cout << "恭喜!猜中了!\n";
            return 0;
        } else if (guess < target) {
            cout << "太小了!剩余次数:" << attempts << endl;
        } else {
            cout << "太大了!剩余次数:" << attempts << endl;
        }
    }
 
    cout << "游戏结束!正确数字是:" << target << endl;
    return 0;
		}
		 if(n==4) {system("cls"); // 清屏
            srand(time(0));
            cout << "=== 欢迎来到骗子酒馆 ===" << endl;
            cout << "这里充满机会与欺诈,小心你的选择!" << endl;
            tavernMenu();
        }
        if(n==5) {system("cls"); // 清屏
        	 std::srand(std::time(0));
    int coin = std::rand() % 2;
    char guess;
 
    std::cout << "欢迎来到抛硬币游戏!请猜测是正面(H)还是反面(T): ";
    std::cin >> guess;
 
    std::cout << "硬币结果是: ";
    if (coin == 0) {
        std::cout << "正面" << std::endl;
    } else {
        std::cout << "反面" << std::endl;
    }
 
    if ((coin == 0 && guess == 'H') || (coin == 1 && guess == 'T')) {
        std::cout << "恭喜你,猜对了!" << std::endl;
    } else {
        std::cout << "很遗憾,猜错了。" << std::endl;
    }
 
    return 0;
		}
		if(n==6)
		{system("cls"); // 清屏
			cout<<"  冒险"<<endl; 
            srand(time(0));
                int playerHealth = 150;
                int playerMana = 100;
                bool hasSword = false;
                std::string choice;
                std::cout << "你身处一片神秘森林,面前有两条路,一条向左,一条向右。你选择哪条路?(左/右): ";
                std::cin >> choice;
 
                if (choice == "左") {
                    std::cout << "你来到了一个古老的城堡,城堡大门敞开着,你要进去吗?(进/不进): ";
                    std::cin >> choice;
                    if (choice == "进") {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你触发了陷阱,损失20点生命值。" << std::endl;
                            playerHealth -= 20;
                            if (playerHealth <= 0) {
                                std::cout << "你因伤势过重死亡,游戏结束。" << std::endl;
                                return 0;
                            }
                        }
                        std::cout << "你在城堡里发现了一把剑,你获得了剑。" << std::endl;
                        hasSword = true;
                        std::cout << "继续深入城堡,你发现了宝藏,但同时出现了一个守卫。你要战斗还是逃跑?(战斗/逃跑): ";
                        std::cin >> choice;
                        if (choice == "战斗") {
                            battle(playerHealth, playerMana, hasSword);
                            if (playerHealth > 0) {
                                std::cout << "你成功获得了宝藏,你赢了!" << std::endl;
                            }
                        } else {
                            std::cout << "你成功逃跑,但宝藏没了,游戏结束。" << std::endl;
                        }
                    } else {
                        std::cout << "你错过了宝藏,离开了城堡,游戏结束。" << std::endl;
                    }
                } else if (choice == "右") {
                    std::cout << "你遇到了一只凶猛的野兽,你要战斗还是逃跑?(战斗/逃跑): ";
                    std::cin >> choice;
                    if (choice == "战斗") {
                        battle(playerHealth, playerMana, hasSword);
                        if (playerHealth > 0) {
                            std::cout << "你打败了野兽,继续前进。" << std::endl;
                            std::cout << "你发现了一个隐藏的洞穴,要进去看看吗?(进/不进): ";
                            std::cin >> choice;
                            if (choice == "进") {
                                std::cout << "你在洞穴里发现了宝藏,你赢了!" << std::endl;
                            } else {
                                std::cout << "你离开了洞穴,游戏结束。" << std::endl;
                            }
                        }
                    } else {
                        if (std::rand() % 2 == 0) {
                            std::cout << "你成功逃跑,但是迷失了方向,游戏结束。" << std::endl;
                        } else {
                            std::cout << "你逃跑时被野兽追上,受了重伤,损失30点生命值,游戏结束。" << std::endl;
                        }
                    }
                } else {
                    std::cout << "无效的选择,游戏结束。" << std::endl;
                }
                
    }
		}
				}
				else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}
				return 0;
			}
			if(shu==2)
			{
				cout<<"请支付100元给管理员 "<<endl;
				cout<<"管理员授权密码:" ;
				cin>>mima;
				if(mima=="mjhcsp")
				{
					cout<<"成功,密码zuan1,用户名:zuan,有效期1个月"<<endl;
					cout<<"请重启游戏";
					return 0; 
				}
				else
{
	cout<<"(╬ ̄皿 ̄)错误,关闭游戏(╬ ̄皿 ̄)"<<endl;
	 return 0;
}
			}
		}
	return 0;
	}
#include<bits/stdc++.h>
using namespace std;
int t=0;int a[300];string ans[50005];int cnt=0;
int main()
{
    string s,s1,e;
     while(cin>>s1,getline(cin,s),getline(cin,s),cin>>e)
    {
        for(int i=0;i<s.size();i++)
        {
        if(s[i]>='a'&&s[i]<='z')
        s[i]-=32;
        }
         cnt++;
        for(int i=0;i<s.size();i++)
        a[int (s[i])]++;
        int maxn=0,j;
        for(int i='A';i<='Z';i++)
        {
        if(a[i]>maxn)
        {
            maxn=a[i];
            j=i;
        }
        }
        int t='E'-j;
         int len=s.size();
         for(int i=0;i<len;i++)
         {
            if(s[i]>='A'&&s[i]<='Z')
            {
            s[i]+=t;
            if(s[i]>'Z') s[i]-=26; 
            if(s[i]<'A') s[i]+=26;
            }
         }
         ans[cnt]=s;
    }
    for(int i=1;i<=cnt;i++)
    {
        cout<<ans[i]<<endl;
    }
}

还有我最近做了个网站,但还在建设。
网站,合作请私信,我要做个技术发表平台。


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在未来的的日子里,我将更好的学习编程,制作网站,发表博客,为大家做贡献,为国家的未来,为社会的未来,我将会更加努力奋进。

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